8 billion
game installs,
140 million monthly
active users
SayWho
Each of us, whether a leader, developer, designer, or artist, strives for excellence in our respective fields. Although we already work harmoniously together, we recognise that there's always room for growth. We don't suffer from impostor syndrome; instead, we're always seeking to improve.
Publishing
We work with our developer partners: shape game strategy, improve performance, and help games achieve long‑term success.
Analytics
We make decisions about game promotion based on a forecasting model, player behavior analysis, and product research.
Development
We create the infrastructure that helps developers grow faster: in‑house tools and ML‑driven systems, analytics platforms and automation.
SayCreative
We create playables, video ads, and motion assets that capture attention, boost conversion, and bring every game to life.
Marketing
We turn great games into global hits: we attract users, develop creative strategies, collect data, and conduct rapid‑fire testing for scaling and effective growth.
SayStudio
Our R&D and production powerhouse explore new genres, validate hypotheses, and explore markets that push the boundaries of hybrid‑casual gaming.
SayWhat
Our blog regularly features stories about the development of our games, insights from our developers, the evolution of our teams, and updates on company news and events.
SayHow
The Beginning
Founded by Yegor Vaikhanski and Andrei Sokal, SayGames started with one self‑published title, learning UA, creatives, and monetization from scratch — and building the data‑driven foundation that still defines us today.
2020
First Hits & Global Growth
We scaled fast in the hyper‑casual era, partnering with talented studios worldwide and launching breakout hits like Drive and Park. Rapid growth pushed us to build our own tech: analytics, ML‑based prediction, automation, and live‑ops tools. By 2020, we reached our first 1 billion downloads.
2023
The Hybrid Era
We shifted to hybrid‑casual, combining ads + IAP for long‑term, deeper games. Titles like Squad Alpha, Dreamdale, and My Perfect Hotel became global hits and placed SayGames among the top mobile publishers worldwide. During this period, we strengthened our infrastructure and teams across Cyprus and Poland — refining analytics, live ops, and developer partnerships to enable long‑term success.
today
Building the Future
Now a tech‑powered ecosystem for developers, SayGames has 200+ launched games, 8 billion downloads, and 140M+ monthly players, continuing to redefine what hybrid‑casual gaming can be.
SayGames
with us
Say
Games
with us
Level up
your game
We help developers release great games that will be enjoyed by millions around the world.
Explore career
opportunities
Great games, amazing people, ambitious goals and ability to influence the entire industry.